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However, that doesn't mean you can't appreciate the small things enroute to your sniping spots. In hindsight, it's actually quite hilarious, and its amusing to think that the enemies (who don't have high-powered sniper rifles) seem to be way more accurate than you are. After all, it just takes one stray shot to alert everyone and their goldfish to your presence, and this is one of the more unrealistic (even facepalm-worthy) bits about the game - you could be a kilometre and a half away on some random mountaintop, and yet every single enemy will simply know where you are. Interestingly, much of the game doesn't actually involve you sniping per se - rather, you'll need to make your way to the designated sniping spots, eliminating the (preferably oblivious) hostiles along the way.Īs always, whether you do so discreetly or not is entirely up to you, but I would heavily caution you against causing a ruckus if you can afford it. Although you are essentially stuck to operating within the desert region of Kuamar, I guess it is still a refreshing change from the snowcapped peaks of the first Contracts title, so it's not all bad. Fundamentally, you can expect Contracts 2 to look good, be it in terms of the environment as well as your sniping experience. While I certainly still enjoyed the occasional bullet-time animation, those moments were fleeting, and the satisfaction quickly gave way to that gnawing repetitivity once again. Much like a sharp sword, its edge simply gets duller and duller the more you slash with it, though the unfortunate thing about Contracts 2 is that its "sword" loses its lustre a lot faster than I thought it would.
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Of course, it's not entirely awful towards the end, merely mundane. To be more specific, the game does start off pretty strong - you have a somewhat believable narrative and the initial sniping experience is as engaging as CI Games' titles always are, but that appeal quickly plateaus the further you progress, and by the end of it (assuming you make it there), no amount of fancy scenery is going to stave off the boredom of "point, shoot and repeat". Although the presentation and the aesthetics of Contracts 2 are definitely worth applauding, the game is held back by the same fundamental flaw that plagues many other shooter titles - repetitiveness. However, that's not the only thing that matters when it comes to video games. As far as such franchises go, CI Games' take is certainly one of the more prominent iterations you can find on the market, both in terms of quality and authenticity. Nevertheless, in the event that you aren't cut out for some "real life action" like most of us are, you might have to make do with the next best option - namely games like Sniper Ghost Warrior Contracts 2. Maybe it's just the sheer absurdity of it - after all, it is certainly amusing to think that humans are actually capable of taking out targets from impossibly far distances.Īnd yet, such feats are realistically possible if you've got the aptitude for it. Frankly, it's hard to explain exactly why and how sniper games have managed to withstand the test of time.